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I do some freelance work, game design consulting, and I’ve worked on games Hardspace: Shipbreakers and created games like Adios and Paratopic.
All posts are archived and available for free on my Patreon-- subscribe for exclusive behind-the-scenes! All the socials: https://linktr.ee/Avazel
Game designer, focused on narrative design. I write about what I care about and I hope it shines through.
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